Details on PS5’s Next-Gen VR Controller

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Sony has unveiled more details about its new t PS5’s Next-Gen VR Controller that it says will play a critical role in providing gamers with the VR experience. 

Sony says the controller will build upon the innovation the company introduced with the DualSense wireless controller, which changed how games “feel” on PS5 by unlocking a new way to tap into the sense of touch.  

The next-gen VR controller is has a unique design, which takes on an “orb” shape that allows gamers  to hold the controller naturally with no constraints when moving your hands. 

The new VR controller enables players to feel and interact with games in a much more visceral way. 

There are several features, including key features from the DualSense controller, which match Sony’s vision for what next-generation VR games can be.

  • Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.
  • Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
  • Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.
  • Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.
  • Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.

Sony says prototypes of our new VR controller will be in the hands of the development community soon for testing. 

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